April 12, 2010!
I'm sure most of you knew that the below instructions was a April Fool's Day hoax! For those who didn't know better, may I
suggest Windex to clean off the nose-grease off your monitor? But I did do a 2D picture - see April 12 comic strip!
April 1, 2010!
Here are the instructions to view the FIRST ever 3-D web picture!
1) First, place your nose where you see the red dot on the center of the picture, below “Press nose on red dot.”
2) Make sure you are not more or less than 1 inch (2cm) away from the picture.
Of course if your nose is larger or smaller, adjust distance, even if it means pressing your nose into the monitor.
This is VERY important because the distance is a huge factor for the 3-D effect.
3) Make sure your face is as perfectly parallel to the computer monitor as possible because, again, this affects the outcome of the
3-D effect.
Once you have taken the above steps to measure, you should see an amazing 3-D effect!
Keep in mind that this did not work for all people but the ones I did beta testing with, all have seen the 3-D effect!
If you follow the above steps correctly, you'll be truly amazed!
About this project:
When I first heard about 3-D televisions sometime ago, I was very curious as to how far 3-D can be taken. I wondered if it can be implemented on personal computers – more specifically websites.
The project began a few months ago starting with simple pictures. A circle, square, and triangle, each with a primary color were first used. I used a basic C++ program integrated with a photoshop software. As it progressed, I used more detailed pictures such as the one I used now. With approximately 200 plus hours of time, the one picture you see had about 132 layers and was 84mb in size before it was condensed down to the size you see now.
When I first showed this to my friend, who is a guru when it comes to this kind of stuff, he was shocked beyond belief. His first comment was “Put a patent on it!”
Currently, I’m trying to resolve the issue of having your nose to the screen and face being parallel to the monitor. I’m working on Pixel Manipulation Management (PMM) to resolve this issue. At this point, this is all I can say because there are some interests from some parties.
Enjoy!